3/25/2023 0 Comments Rivals of aether ardent rival![]() ![]() Finally, her jab is getting the ability to cancel into tilts, a change that all three single-hit jab characters have received this patch. While most of Clairen’s overall kit is being left alone, her neutral air is getting a nice QoL buff to better break projectiles, and her down special is getting a big rework to make it a more useful tool in all match-ups. We’ve had quite a bit of hands on experience, feedback, and live streams to help us understand what makes her tick. Clairen is in a solid spot in the meta, having clear weaknesses to whiff-punishing and ledge traps, while boasting clear strengths in her punishes and edgeguards. Bug Fix: Clone AI now ignores dead and respawning players when finding targets.Ĭlairen has been in and out of the spotlight throughout the years, with several Clairen mains from AZ, FL, and EU making big waves on numerous occasions.Clone AI now targets the original Forsburn that created it if there is no living opponent to target.Forward Special: Super Clone can now survive projectiles that deal less than 8%.Deception untouched, with some love given to clone behavior in doubles and a very small buff to Super Clone – maybe we’ll see it on the big stage one day next to Cake! Despite CakeAssault’s success, we really do not believe the character is stronger than the rest of the cast – Cake is just that much better than all of you. Bug Fix: Fixed an issue where parrying Zetterburn’s Down Special on specific frames would still spawn the fire puddle.įorsburn is quite the deception character, with a lot of players being deceived to believe that he’s bad! It goes without saying but we’ve watched in awe as CakeAssault has absolutely DOMINATED the Rivals world as solo Forsburn, proving himself to be the undisputed best player in the world.This stops rare situations where Zetterburn gets stuck without breaking rock at very specific angles and collisions.Up Special: Added a hitbox on his environmental collision box that only hits projectiles.Removing the 361 angle means the non-fire attack will consistently send at 40 degrees, instead of occasionally at 45 degrees without fire when an opponent is in the air.Down Strong: Hit 2 angle changed, 361 > 40.The increased hitpause should allow players to react better when only struck by hit two.Forward Tilt 2: Hitpause scaling increased, 6 + 0.5 > 6 + 1.0.Forward Tilt 1: Hitpause scaling reduced, 10 + 1.0 > 10 + 0.5.We feel that Zetterburn is in a pretty nice spot overall and we’ve decided to fixate on some of the more niche situations that just required a small tune-up. Zetterburn has been a gem in competitive play, making several appearances at our biggest and most competitive stages and showing that even the best players in the world should fear The Fire’s Roar. Bug Fix: Fixed a bug where characters would get stuck on a ledge when being sent upwards.Bug Fix: Fixed a bug where hitpause on trades would differ depending on port priority.Bug Fix: Hurtboxes no longer display any time the player is invincible, even during attacks.This will make Ori’s that have Sein parried during wallcling drop into pratfall as intended.Getting parried during wallcling now ends the wallcling and removes your walljump.This will make it so aerials that are parried as the player lands go through a more natural amount of parry stun, instead of counting 40 frames from the moment they land.).Parrying an aerial move now adds their whiffed landing lag to the stun time.This means grounded characters hit next to a wall can do a jump out of tech without going through jumpsquat frames.Walltechs are now always considered to be in the air, even if you’re touching the ground.There’s a lot to digest so let’s jump in now! But there are no more patches planned at this magnitude for Rivals of Aether. ![]() There will likely be a handful of smaller patches after this one, especially to adjust the four newcomers. In this patch, some characters have only a handful of tune-ups while other characters are receiving larger adjustments or attack reworks based on the game’s current meta. We gathered ideas from our community at large, beta team, and balance suggestions attained over the course of the last two RCS seasons. Hold onto your elements, we’re coming to you with our biggest patch of the year! This patch has been ambitious from the get-go and features changes for ALL 18 characters. ![]()
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